Return all but the first word in a text.
Nov 06, The criteria for tree death is it's age. The older the particular tree gets, the greater the chance that it will die during the next maintenance. EVERY tree will die of old age sooner or later. In contrast to this, the algorithm will create new trees only if there is a shortage of trees of a particular type compared to the"optimal" forest.
The reply is currently minimized Show.
Server mods, scripts, tricks, etc Do any utilities, mods, or scripts exist? I was fooling around with our server today and was able to modify the data (change names, etc), but couldn't figure out if there's any value in building a script to read it or edit the data. Nov 06, Nov 6, @ pm.
Well, the problem is that most servers wipe and start a fresh map more or less every days. If you spend 19 days growing trees so that a server can wipe 15 days later, then you wont be very happy. you will only have one harvest of trees. #8. GIJoe Nov 05, Based on daily restart, trees should grow within 5 RL-days right now. It is a simple sql command pasted into bushhaul.bar which takes actual age for trees beyond days of age and adds XX days to it.
It seems to work. We are still figuring out the needed setting.
Extract the record at the given a index in the newline-separated list in a text.
Dec 20, This tutorial is to show you how to modify a file in your Life is Feudal database to remove low quality trees and also those annoying bushhaul.bar a comment. Apr 10, The problem is that once you got a Q tree sprout, you never need one more.
And everytime you plant the tree it will get you a Q tree. - The quality of the trees should calculate from more factors or get worse over time, like be effected from the wheather, soil quality, climat zone etc.
- Also, if the trees grow some new trees in its su.